Can MGear rig cartoony faces in Maya? Yes — and it’s more capable than most artists realize. In this guide, I break down how to use MGear’s Facial Rigger for stylized lip setups, including the critical DAG path code fix required for modern Maya versions. You’ll learn how to properly parent lip joints, select edge loops, configure build settings, and integrate the rig into a Shifter pipeline — plus tips for skinning and game export. If you’ve struggled getting MGear’s facial tools to build correctly, this walkthrough will get you up and running fast.