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	<title>Tutorials Archives - GrifNMore.com</title>
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		<title>Using the Mgear Lip Rigger for an appealing mouth rig in Maya (2026 Guide)</title>
		<link>https://grifnmore.com/using-the-mgear-lip-rigger-for-an-appealing-mouth-rig-in-maya-2026-guide/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=using-the-mgear-lip-rigger-for-an-appealing-mouth-rig-in-maya-2026-guide</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 15:16:29 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[facial]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mgear]]></category>
		<category><![CDATA[rigging]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4771</guid>

					<description><![CDATA[<p>Can MGear rig cartoony faces in Maya? Yes — and it’s more capable than most artists realize. In this guide, I break down how to use MGear’s Facial Rigger for stylized lip setups, including the critical DAG path code fix required for modern Maya versions. You’ll learn how to properly parent lip joints, select edge loops, configure build settings, and integrate the rig into a Shifter pipeline — plus tips for skinning and game export. If you’ve struggled getting MGear’s facial tools to build correctly, this walkthrough will get you up and running fast.</p>
<p>The post <a href="https://grifnmore.com/using-the-mgear-lip-rigger-for-an-appealing-mouth-rig-in-maya-2026-guide/">Using the Mgear Lip Rigger for an appealing mouth rig in Maya (2026 Guide)</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4771</post-id>	</item>
		<item>
		<title>MGear Rigging &#8211; Part 1</title>
		<link>https://grifnmore.com/mgear-rigging-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mgear-rigging-part-1</link>
		
		<dc:creator><![CDATA[GNM Crew]]></dc:creator>
		<pubDate>Mon, 23 Feb 2026 00:33:04 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4730</guid>

					<description><![CDATA[<p>https://www.youtube.com/watch?v=AHyfPeiDhS0 I&#8217;ve been rigging characters and working as a technical animator in the video game industry for 20 years. At least on three occasions, I&#8217;ve been asked to create a rigging framework for different studios. Sometimes, though, when you enter a studio, you&#8217;ve only got a few weeks to get started. And so there&#8217;s really [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/mgear-rigging-part-1/">MGear Rigging &#8211; Part 1</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4730</post-id>	</item>
		<item>
		<title>Getting Started with mGear in Maya – Fast Rigging When You’re On a Deadline</title>
		<link>https://grifnmore.com/getting-started-with-mgear-in-maya-fast-rigging-when-youre-on-a-deadline/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=getting-started-with-mgear-in-maya-fast-rigging-when-youre-on-a-deadline</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Sun, 22 Feb 2026 18:22:06 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mgear]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4756</guid>

					<description><![CDATA[<p>Hi, I’m Ryan “Grif” Griffin. I’ve been working as a Technical Animator and Character Rigger in the game industry for over 20 years. Throughout my career, I’ve been asked multiple times to build custom rigging frameworks for studios — and while that’s ideal, sometimes you simply don’t have the luxury of time. When you join [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/getting-started-with-mgear-in-maya-fast-rigging-when-youre-on-a-deadline/">Getting Started with mGear in Maya – Fast Rigging When You’re On a Deadline</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4756</post-id>	</item>
		<item>
		<title>Blender to UE: Armature .fbx Export Steps</title>
		<link>https://grifnmore.com/blender-to-ue-armature-fbx-export-steps/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blender-to-ue-armature-fbx-export-steps</link>
					<comments>https://grifnmore.com/blender-to-ue-armature-fbx-export-steps/#comments</comments>
		
		<dc:creator><![CDATA[GNM Crew]]></dc:creator>
		<pubDate>Sun, 26 Mar 2023 16:48:04 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4520</guid>

					<description><![CDATA[<p>Blender&#8217;s default fbx settings are not always ideal for using in a game engine like Unreal Engine, it will normally try to bake animations or use incompatible geometry, so this guide details the ideal settings for exporting your rigged skeletal meshes to use ingame. These settings mainly focus on the Blender fbx export settings for [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/blender-to-ue-armature-fbx-export-steps/">Blender to UE: Armature .fbx Export Steps</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4520</post-id>	</item>
		<item>
		<title>Notes for Pricing Vtubers</title>
		<link>https://grifnmore.com/pricing-vtubers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pricing-vtubers</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Sun, 11 Sep 2022 00:47:55 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=2369</guid>

					<description><![CDATA[<p>How can anyone say what art is worth? Value is a very subjective and personal topic, but in the case of Commercial materials like Vtuber models (since streaming is often a source of income) these models are highly valuable and sought-after. The image that an artist produces is potentially used for merchandising and more, often [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/pricing-vtubers/">Notes for Pricing Vtubers</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2369</post-id>	</item>
		<item>
		<title>Vtubers VS PNGtubers</title>
		<link>https://grifnmore.com/vtubers-vs-pngtubers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vtubers-vs-pngtubers</link>
		
		<dc:creator><![CDATA[GNM Crew]]></dc:creator>
		<pubDate>Wed, 08 Jun 2022 06:33:43 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4076</guid>

					<description><![CDATA[<p>Since 2020, nearly anyone who&#8217;s been online has probably heard of or seen a vtuber&#8211; a streamer with a virtual avatar that represents them, which they control to emote and interact with their audiences. The term Vtuber has evolved into a catch-all term that describes all types of virtual streamer personalities, sort of like a [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/vtubers-vs-pngtubers/">Vtubers VS PNGtubers</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4076</post-id>	</item>
		<item>
		<title>Live Link Face Setup in Unreal Engine</title>
		<link>https://grifnmore.com/live-link-face-ue/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=live-link-face-ue</link>
		
		<dc:creator><![CDATA[GNM Crew]]></dc:creator>
		<pubDate>Tue, 12 Apr 2022 22:27:57 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=3972</guid>

					<description><![CDATA[<p>Grif teaches you the basic setup steps for the Live Link Face App for Unreal Engine facial capture using the Apple ARkit face shapes.</p>
<p>The post <a href="https://grifnmore.com/live-link-face-ue/">Live Link Face Setup in Unreal Engine</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3972</post-id>	</item>
		<item>
		<title>Become a 3D Vtuber with the Rokoko Smart Suit Pro</title>
		<link>https://grifnmore.com/vtuber-rokoko-suit/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=vtuber-rokoko-suit</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Tue, 07 Dec 2021 02:33:41 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=3677</guid>

					<description><![CDATA[<p>Multidimensional Mythical Beasts are known to dabble in many skills and disciplines, but every Grif needs a Garden to call home. With the help of the wonderful Rokoko Smart Suit, I can interact with my garden and broadcast my adventures to followers on Twitch, Reddit, and YouTube. This helps me with my live motion capture [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/vtuber-rokoko-suit/">Become a 3D Vtuber with the Rokoko Smart Suit Pro</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3677</post-id>	</item>
		<item>
		<title>Starting with Discord: A Beginner&#8217;s Guide (with screenshots!)</title>
		<link>https://grifnmore.com/discord-guide/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=discord-guide</link>
		
		<dc:creator><![CDATA[GNM Crew]]></dc:creator>
		<pubDate>Tue, 09 Nov 2021 06:15:21 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[discord]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=3586</guid>

					<description><![CDATA[<p>Discord is a highly custom chat platform, so visiting and moderating servers can be a lot of information to take in. We&#8217;re going to cover some Discord basics that are a bit like table manners. When you walk into a new place, you want to make sure to check in with the hosts or ask [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/discord-guide/">Starting with Discord: A Beginner&#8217;s Guide (with screenshots!)</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3586</post-id>	</item>
		<item>
		<title>Create a 3D Vtuber Setup in Unreal Engine</title>
		<link>https://grifnmore.com/3d-vtuber-setup-in-unreal/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=3d-vtuber-setup-in-unreal</link>
					<comments>https://grifnmore.com/3d-vtuber-setup-in-unreal/#comments</comments>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Fri, 18 Jun 2021 19:19:46 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[vtuber]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=3292</guid>

					<description><![CDATA[<p>What is a 3D VTuber? You must know what a VTuber is if you have spent any time on the GrifNMore blog. Go ahead and check out this article if you don&#8217;t know much about the term VTuber and would like to know more. Virtual YouTubers or VTubers come in a variety of designs and [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/3d-vtuber-setup-in-unreal/">Create a 3D Vtuber Setup in Unreal Engine</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
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			<slash:comments>1</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">3292</post-id>	</item>
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