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	<title>GrifNMore.com</title>
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		<title>NDI Output From Unreal Engine to OBS.  Now With More Clipping Planes!</title>
		<link>https://grifnmore.com/ndi-output-from-unreal-engine-to-obs-now-with-more-clipping-planes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ndi-output-from-unreal-engine-to-obs-now-with-more-clipping-planes</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Fri, 06 Mar 2026 22:52:59 +0000</pubDate>
				<category><![CDATA[Unfiltered Grif]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4821</guid>

					<description><![CDATA[<p>Cutting Holes in Reality (Unreal Engine Clip Plane with NDI Transparency) Hello friends.Griff here. Today we’re going to do something that feels a little bit like cheating the laws of physics: cutting holes in the world.Check out the video below if you prefer that sort of thing. https://youtu.be/4r4rWeUph_k?si=-GGfcB_BOwN0VFr4 Specifically, we’re going to build a movable [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/ndi-output-from-unreal-engine-to-obs-now-with-more-clipping-planes/">NDI Output From Unreal Engine to OBS.  Now With More Clipping Planes!</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4821</post-id>	</item>
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		<title>A virtual, interactive pet for your Twitch Stream</title>
		<link>https://grifnmore.com/a-virtual-interactive-pet-for-your-twitch-stream/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=a-virtual-interactive-pet-for-your-twitch-stream</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 19:38:38 +0000</pubDate>
				<category><![CDATA[Events N More]]></category>
		<category><![CDATA[Twitch]]></category>
		<category><![CDATA[virtual pet]]></category>
		<category><![CDATA[vtuber]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4819</guid>

					<description><![CDATA[<p>I&#8217;m have worked in game development for 20 years and have been an active Twitch Streamer for the past 8. Recently I got laid off from the extremely turbulent game development game industry which is good and bad. It&#8217;s good, because I have time to work on some side projects that have been percolating in [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/a-virtual-interactive-pet-for-your-twitch-stream/">A virtual, interactive pet for your Twitch Stream</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4819</post-id>	</item>
		<item>
		<title>Using the Mgear Lip Rigger for an appealing mouth rig in Maya (2026 Guide)</title>
		<link>https://grifnmore.com/using-the-mgear-lip-rigger-for-an-appealing-mouth-rig-in-maya-2026-guide/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=using-the-mgear-lip-rigger-for-an-appealing-mouth-rig-in-maya-2026-guide</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Thu, 26 Feb 2026 15:16:29 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[facial]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mgear]]></category>
		<category><![CDATA[rigging]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4771</guid>

					<description><![CDATA[<p>Can MGear rig cartoony faces in Maya? Yes — and it’s more capable than most artists realize. In this guide, I break down how to use MGear’s Facial Rigger for stylized lip setups, including the critical DAG path code fix required for modern Maya versions. You’ll learn how to properly parent lip joints, select edge loops, configure build settings, and integrate the rig into a Shifter pipeline — plus tips for skinning and game export. If you’ve struggled getting MGear’s facial tools to build correctly, this walkthrough will get you up and running fast.</p>
<p>The post <a href="https://grifnmore.com/using-the-mgear-lip-rigger-for-an-appealing-mouth-rig-in-maya-2026-guide/">Using the Mgear Lip Rigger for an appealing mouth rig in Maya (2026 Guide)</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4771</post-id>	</item>
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		<title>ZBrush on the Couch? iPad Character Sculpting with Nomad Sculpt &#038; Cozy Blanket</title>
		<link>https://grifnmore.com/ipad-sculpting-for-game-artists/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=ipad-sculpting-for-game-artists</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Tue, 24 Feb 2026 16:10:09 +0000</pubDate>
				<category><![CDATA[Unfiltered Grif]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4764</guid>

					<description><![CDATA[<p>Who Is This For? If you&#8217;re a 3D artist who wants to sculpt characters without being chained to a desk, this guide is for you. With just an iPad and two affordable apps, you can build production-ready character meshes from your couch — with proper topology suitable for rigging in Maya or Blender. I&#8217;m Grif, [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/ipad-sculpting-for-game-artists/">ZBrush on the Couch? iPad Character Sculpting with Nomad Sculpt &amp; Cozy Blanket</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4764</post-id>	</item>
		<item>
		<title>MGear Rigging &#8211; Part 1</title>
		<link>https://grifnmore.com/mgear-rigging-part-1/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=mgear-rigging-part-1</link>
		
		<dc:creator><![CDATA[GNM Crew]]></dc:creator>
		<pubDate>Mon, 23 Feb 2026 00:33:04 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4730</guid>

					<description><![CDATA[<p>https://www.youtube.com/watch?v=AHyfPeiDhS0 I&#8217;ve been rigging characters and working as a technical animator in the video game industry for 20 years. At least on three occasions, I&#8217;ve been asked to create a rigging framework for different studios. Sometimes, though, when you enter a studio, you&#8217;ve only got a few weeks to get started. And so there&#8217;s really [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/mgear-rigging-part-1/">MGear Rigging &#8211; Part 1</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4730</post-id>	</item>
		<item>
		<title>Getting Started with mGear in Maya – Fast Rigging When You’re On a Deadline</title>
		<link>https://grifnmore.com/getting-started-with-mgear-in-maya-fast-rigging-when-youre-on-a-deadline/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=getting-started-with-mgear-in-maya-fast-rigging-when-youre-on-a-deadline</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Sun, 22 Feb 2026 18:22:06 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<category><![CDATA[maya]]></category>
		<category><![CDATA[mgear]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[tutorial]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4756</guid>

					<description><![CDATA[<p>Hi, I’m Ryan “Grif” Griffin. I’ve been working as a Technical Animator and Character Rigger in the game industry for over 20 years. Throughout my career, I’ve been asked multiple times to build custom rigging frameworks for studios — and while that’s ideal, sometimes you simply don’t have the luxury of time. When you join [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/getting-started-with-mgear-in-maya-fast-rigging-when-youre-on-a-deadline/">Getting Started with mGear in Maya – Fast Rigging When You’re On a Deadline</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4756</post-id>	</item>
		<item>
		<title>Convert Your Unreal Engine Third Person Project Into a Side-Scroller in Minutes</title>
		<link>https://grifnmore.com/convert-your-unreal-engine-third-person-project-into-a-side-scroller-in-minutes/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=convert-your-unreal-engine-third-person-project-into-a-side-scroller-in-minutes</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Fri, 13 Feb 2026 16:53:33 +0000</pubDate>
				<category><![CDATA[Unfiltered Grif]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4726</guid>

					<description><![CDATA[<p>Already have an Unreal Engine Third Person project? With a few Blueprint edits and one setting most developers miss, you can have a fully working side-scroller running in under 15 minutes — no plugins, no paid assets required.</p>
<p>The post <a href="https://grifnmore.com/convert-your-unreal-engine-third-person-project-into-a-side-scroller-in-minutes/">Convert Your Unreal Engine Third Person Project Into a Side-Scroller in Minutes</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4726</post-id>	</item>
		<item>
		<title>Blender to UE: Armature .fbx Export Steps</title>
		<link>https://grifnmore.com/blender-to-ue-armature-fbx-export-steps/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=blender-to-ue-armature-fbx-export-steps</link>
					<comments>https://grifnmore.com/blender-to-ue-armature-fbx-export-steps/#comments</comments>
		
		<dc:creator><![CDATA[GNM Crew]]></dc:creator>
		<pubDate>Sun, 26 Mar 2023 16:48:04 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4520</guid>

					<description><![CDATA[<p>Blender&#8217;s default fbx settings are not always ideal for using in a game engine like Unreal Engine, it will normally try to bake animations or use incompatible geometry, so this guide details the ideal settings for exporting your rigged skeletal meshes to use ingame. These settings mainly focus on the Blender fbx export settings for [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/blender-to-ue-armature-fbx-export-steps/">Blender to UE: Armature .fbx Export Steps</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
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			<slash:comments>2</slash:comments>
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4520</post-id>	</item>
		<item>
		<title>PNGTuber CSS Updated</title>
		<link>https://grifnmore.com/pngtuber-css-updated/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pngtuber-css-updated</link>
		
		<dc:creator><![CDATA[GNM Crew]]></dc:creator>
		<pubDate>Sun, 22 Jan 2023 19:54:20 +0000</pubDate>
				<category><![CDATA[Unfiltered Grif]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=4412</guid>

					<description><![CDATA[<p>2026 Update: Discord Streamkit Reactive Images is no more more The old CSS to edit Discord Streamkit reactive images is dead! During testing, we found that the images will force-update themselves to default to your Discord Avatar. This is a huge shame on the part of the Streamkit&#8217;s customization, so instead of using the Streamkit [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/pngtuber-css-updated/">PNGTuber CSS Updated</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">4412</post-id>	</item>
		<item>
		<title>Notes for Pricing Vtubers</title>
		<link>https://grifnmore.com/pricing-vtubers/?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=pricing-vtubers</link>
		
		<dc:creator><![CDATA[Grif]]></dc:creator>
		<pubDate>Sun, 11 Sep 2022 00:47:55 +0000</pubDate>
				<category><![CDATA[Tutorials]]></category>
		<guid isPermaLink="false">https://grifnmore.com/?p=2369</guid>

					<description><![CDATA[<p>How can anyone say what art is worth? Value is a very subjective and personal topic, but in the case of Commercial materials like Vtuber models (since streaming is often a source of income) these models are highly valuable and sought-after. The image that an artist produces is potentially used for merchandising and more, often [&#8230;]</p>
<p>The post <a href="https://grifnmore.com/pricing-vtubers/">Notes for Pricing Vtubers</a> appeared first on <a href="https://grifnmore.com">GrifNMore.com</a>.</p>
]]></description>
		
		
		
		<post-id xmlns="com-wordpress:feed-additions:1">2369</post-id>	</item>
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